You run the charging lot at a space station. Ships pull in, you plug them in, their owners come back for them at a set time. Simple job. You're going to be bad at it for a while.

Here's the thing: you've got eleven parking spots and four chargers.

Every ship shows up with a note from its owner, how much charge they need, and when they're coming back. Drag it into the lot and it starts filling up if it's on a charger. If it's not on a charger, it slowly leaks. Ships already topped up stop leaking, so once one's done, shove it somewhere out of the way and get the next one plugged in.

That's the whole game, really. Four chargers, a lot full of ships, and a clock that doesn't care.

Some ships are quick, a little courier with a coin cell is in and out. Some are not. The Leviathan Dreadnought has a caged singularity in it and will happily eat your entire shift if you let it. You start learning which ones to rush, which ones to stall, and which ones to just leave sitting in the queue while you deal with something more urgent (they don't charge in the queue, but they don't drain either, and the owner still shows up on time - so that's a real decision and not a free pass).

Hand a ship back above what the owner asked for and you get bonus points. Hand it back under and they take it anyway, annoyed, and you lose one of your five attempts. Lose all five and your shift ends early. Otherwise you play until the clock runs out and find out how you did.

Controls: left click and drag. That's it.

Made in Godot for GMTK Game Jam 2026 (theme: Countdown). It's a jam game, so it's one five-minute shift on loop - but we got the feel of it where we wanted it, and we're pretty happy with how it turned out. Let us know how far you get.

Credits

Most of the art and audio here is ours. Some of the UI assets came from Kenney!

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